![]() One must remember that Golden Axe originated in the arcades, while the entire Streets of Rage trilogy was built from the ground up for consoles, leading to completely different experiences. Still, both games were substantially different from one another, in terms of theming and gameplay. After all, Sega has recently given DotEmu and Lizardcube – the companies behind the recent remake/enhanced port of Wonder Boy: The Dragon’s Trap – the greenlight to create a fourth entry in the Streets of Rage series, Sega’s other prominent contribution to the beat-‘em-up genre. Now might not be the best time to pitch a fourth Golden Axe game. Retroīefore we begin, it’s time to address the elephant in the room. All the same, even if the names Ax Battler, Tyris Flame and Gilius Thunderhead have been lost to most of us, the iconic looks of “the barbarian”, “the amazon” and “the dwarf” are unforgettable to scores of gamers who cut their teeth in Sega’s halcyon days. In fact, I would be shocked if it didn’t manage to find its way onto Sega’s upcoming Genesis Mini retro console. Of course, no other game in the series could come close to the renown of the original, which is still considered a bona fide classic even by today’s standards, receiving several ports and appearing in several compilations of old Sega titles. Debuting in arcades in 1989 and made substantially more popular through its near-perfect conversion to the Genesis, the Golden Axe series technically enjoyed three follow-ups in the same vein as the original, as well as a few spinoffs that tackled other genres. Today’s topic – if you haven’t guessed – is Sega’s classic medieval fantasy beat-‘em-up, Golden Axe. Of course, sometimes I just pick out a single modern game that would be a perfect base for a complete reinvention of the IP in question. ![]() ![]() The “Reboot” pitch, on the other hand, takes the original concept and universe of the old games, but recontextualizes them into a more modern video game genre. The first (better known as the “Retro” pitch) will be substantially more faithful to earlier incarnations, combining the best elements of previous games and streamlining some of the more outdated concepts for modern audiences. Basically, I take a video game series that has lied dormant for a fair amount of time – let’s drop the formalities on generations and just put it in the ballpark of “at least a decade” – and come up with two pitches to revitalize the series for modern audiences. Welcome back, “Retro or Reboot?” – you’ve been missed.Īs I said, I haven’t done one of these articles since 2017, so it feels reasonable to do a brief refresher on just what Retro or Reboot entails. Obviously, both problems have since evaporated and due to a lack of any other ideas, I’ve decided that it’s finally time to revive another series. Far more damning, however, was my inability to decide on a topic. For starters, many of the old concepts I revisited had either had much longer hiatuses or just never became actual series, essentially dying after a single article. Of course, two things kept me from moving forward with it. Considering the fact that I haven’t done an article in this series in exactly two years – and that one came after a similar two-year hiatus – it’s safe to say that this has been a long time coming. Last year, when I tried to revitalize a bunch of old series I left by the wayside, there was one concept that I struggled to revitalize.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |